Now when you add a mod that has creature animations, such as the ones in the initial situation, (considering the site they came from you can imagine what they contain:O_o: ) FNIS somehow handles these differently and the resultant *.hkx files are actually saved into the MAIN FNIS mod and are now active in EVERY profile that you have FNIS active. This is how everyday FNIS use is when we add mods that have animations that affect the actor or the player's character or NPCs. Normally when you run ANY tool in MO the files that exist already in the VFS are updated and any NEW files that are created are sent to 'Overwrite', where you can decide if they need to made into a mod or discarded. Whilst trying to track down an issue with another user from LL, (don't ask me what the mods are, you really don't want to know.) we noticed an odd behaviour regarding animations and how they are saved in MO after you run the FNIS tool. FNIS console message: Creature Pack not installed(post FNIS. Do you have FNIS' Creature Pack installed? I uninstalled the other one and installed the new AIO. FNIS cannot find creature's pack with Mod Organizer.